AI Insights · Timothy · April 2022
Top 5 iOS Sandbox Games in Kenya, Q1 2022
Explore the performance trends of the top 5 sandbox games on iOS in Kenya during the first quarter of 2022, including key metrics like weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 sandbox games on iOS in Kenya. Here's an overview of how these popular apps fared in terms of downloads, revenue, and active users.
Roblox experienced fluctuations in weekly revenue, starting at approximately $1.4K and dipping to around $390 in mid-January before climbing back to about $1.1K by mid-March. Weekly downloads showed some variability, peaking at 457 in the first week of January, then reaching a low of 206 at the end of January, and eventually rising to 378 by the end of March. Active users remained relatively stable, averaging around 6.5K throughout the quarter.
Rec Room: Play with Friends saw minimal revenue, with a brief spike to $21 in early February. Downloads fluctuated, starting at 174 and dropping to a low of 62 in late March before recovering to 151. Active users showed a similar trend, peaking at 228 in late January and ending the quarter at 210.
MultiCraft — Build and Mine! had no reported revenue during the quarter. Downloads started at 115 and saw a significant drop to 10 in late February, but rebounded to 120 by the end of March. Active users remained relatively stable around 350-400, with a peak of 467 in the final week of March.
Minecraft reported varied revenue, beginning at $151 in late December, dipping to $45 in late January, and then stabilizing around $70-$110 towards the end of the quarter. Downloads were low, with a peak of 70 in late February and generally fluctuating between 7 and 66 throughout the quarter. Active users remained consistently high, averaging around 2.5K and slightly increasing towards the end of March.
Mods for Minecraft PE - MCPE also had no reported revenue. Downloads were modest, starting at 18 and fluctuating throughout the quarter, peaking at 37 in late March. Active users showed minimal activity, with numbers increasing from 10 in mid-January to 39 by the end of March.
These insights are derived from Sensor Tower data, and more detailed analytics can be accessed on their platform.